| Overall Statistics |
|
Total Trades 0 Average Win 0% Average Loss 0% Compounding Annual Return 0% Drawdown 0% Expectancy 0 Net Profit 0% Sharpe Ratio 0 Loss Rate 0% Win Rate 0% Profit-Loss Ratio 0 Alpha 0 Beta 0 Annual Standard Deviation 0 Annual Variance 0 Information Ratio 0 Tracking Error 0 Treynor Ratio 0 Total Fees $0.00 |
namespace QuantConnect
{
using System.Collections.Concurrent;
/*
* QuantConnect University: Full Basic Template:
*
* The underlying QCAlgorithm class is full of helper methods which enable you to use QuantConnect.
* We have explained some of these here, but the full algorithm can be found at:
* https://github.com/QuantConnect/Lean/tree/master/Algorithm
*/
/// <summary>
/// In this algorithm we demonstrate how to perform some technical analysis as
/// part of your coarse fundamental universe selection
/// </summary>
public class EmaCrossUniverseSelectionAlgorithm : QCAlgorithm
{
// tolerance to prevent bouncing
const decimal Tolerance = 0.01m;
private const int Count = 10;
// use Buffer+Count to leave a little in cash
private const decimal TargetPercent = 0.1m;
private SecurityChanges _changes = SecurityChanges.None;
// holds our coarse fundamental indicators by symbol
private readonly ConcurrentDictionary<Symbol, SelectionData> _averages = new ConcurrentDictionary<Symbol, SelectionData>();
private int SecChangeCount = 0;
// class used to improve readability of the coarse selection function
private class SelectionData
{
public readonly ExponentialMovingAverage Fast;
public readonly ExponentialMovingAverage Slow;
public SelectionData()
{
Fast = new ExponentialMovingAverage(100);
Slow = new ExponentialMovingAverage(300);
}
// computes an object score of how much large the fast is than the slow
public decimal ScaledDelta
{
get { return (Fast - Slow)/((Fast + Slow)/2m); }
}
// updates the EMA50 and EMA100 indicators, returning true when they're both ready
public bool Update(DateTime time, decimal value)
{
return Fast.Update(time, value) && Slow.Update(time, value);
}
}
/// <summary>
/// Initialise the data and resolution required, as well as the cash and start-end dates for your algorithm. All algorithms must initialized.
/// </summary>
public override void Initialize()
{
UniverseSettings.Leverage = 2.0m;
UniverseSettings.Resolution = Resolution.Daily;
SetStartDate(2010, 1, 1);
SetEndDate(2010, 12, 19);
SetCash(100*1000);
AddUniverse(coarse =>
{
return (from cf in coarse
// grab th SelectionData instance for this symbol
let avg = _averages.GetOrAdd(cf.Symbol, sym => new SelectionData())
// Update returns true when the indicators are ready, so don't accept until they are
where avg.Update(cf.EndTime, cf.Price)
// only pick symbols who have their 50 day ema over their 100 day ema
where avg.Fast > avg.Slow*(1 + Tolerance)
// prefer symbols with a larger delta by percentage between the two averages
orderby avg.ScaledDelta descending
// we only need to return the symbol and return 'Count' symbols
select cf.Symbol).Take(Count);
});
}
/// <summary>
/// OnData event is the primary entry point for your algorithm. Each new data point will be pumped in here.
/// </summary>
/// <param name="data">TradeBars dictionary object keyed by symbol containing the stock data</param>
public void OnData(TradeBars data)
{
if (_changes == SecurityChanges.None) return;
return; // comment this out and OnSecuritiesChanged events are in order (added, removed. added. removed)
// liquidate securities removed from our universe
foreach (var security in _changes.RemovedSecurities)
{
if (security.Invested)
{
Liquidate(security.Symbol);
}
}
// we'll simply go long each security we added to the universe
foreach (var security in _changes.AddedSecurities)
{
SetHoldings(security.Symbol, TargetPercent);
}
}
/// <summary>
/// Event fired each time the we add/remove securities from the data feed
/// </summary>
/// <param name="changes">Object containing AddedSecurities and RemovedSecurities</param>
public override void OnSecuritiesChanged(SecurityChanges changes)
{
SecChangeCount++;
//Log("OnSecuritiesChanged "+SecChangeCount.ToString());
_changes = changes;
foreach (var security in changes.RemovedSecurities)
{
Log("Removed "+security.Symbol);
}
// we'll simply go long each security we added to the universe
foreach (var security in changes.AddedSecurities)
{
Log("Added "+security.Symbol);
}
}
}
}