Overall Statistics
Total Trades
0
Average Win
0%
Average Loss
0%
Compounding Annual Return
0%
Drawdown
0%
Expectancy
0
Net Profit
0%
Sharpe Ratio
0
Loss Rate
0%
Win Rate
0%
Profit-Loss Ratio
0
Alpha
0
Beta
0
Annual Standard Deviation
0
Annual Variance
0
Information Ratio
0
Tracking Error
0
Treynor Ratio
0
Total Fees
$0.00
using System.Collections.Concurrent;
using System;

namespace QuantConnect 
{   
    public class EmaCrossUniverseSelectionAlgorithm : QCAlgorithm
    {
        // tolerance to prevent bouncing
        const decimal Tolerance = 0.01m;
        
        public int a =0;
        private const int Count = 16000;
        public string[] symbolArray = new string[5000];
        private string symbol;
        const decimal OneBillion = 500m*1000m*1000m;
        // use Buffer+Count to leave a little in cash
        private const decimal TargetPercent = 0.1m;
        private SecurityChanges _changes = SecurityChanges.None;
        // holds our coarse fundamental indicators by symbol
        private readonly ConcurrentDictionary<Symbol, SelectionData> _averages = new ConcurrentDictionary<Symbol, SelectionData>();


        // class used to improve readability of the coarse selection function
        private class SelectionData
        {
        	
            public readonly SimpleMovingAverage sma_120;
            public readonly SimpleMovingAverage sma_100;
            public readonly SimpleMovingAverage sma_80;
            public readonly SimpleMovingAverage sma_60;
            public readonly SimpleMovingAverage sma_40;
            public readonly SimpleMovingAverage sma_20;

            public SelectionData()
            {
                sma_120 = new SimpleMovingAverage(120);
                sma_100 = new SimpleMovingAverage(100);
                sma_80 = new SimpleMovingAverage(80);
                sma_60 = new SimpleMovingAverage(60);
                sma_40 = new SimpleMovingAverage(40);
                sma_20 = new SimpleMovingAverage(20);
                
            }

            // computes an object score of how much large the fast is than the slow
            public decimal ScaledDelta
            {
                get { return (sma_60 - sma_120)/((sma_60 + sma_120)/2m); }
            }

            // updates the EMA50 and EMA100 indicators, returning true when they're both ready
            public bool Update(DateTime time, decimal value)
            {
               // return  sma_100.Update(time, value) && sma_120.Update(time, value);
                return  sma_20.Update(time, value) && sma_40.Update(time, value) && sma_60.Update(time, value)&& sma_80.Update(time, value)&& sma_100.Update(time, value)&& sma_120.Update(time, value);
            }
        }

        public override void Initialize()
        {
            UniverseSettings.Leverage = 2.0m;
            UniverseSettings.Resolution = Resolution.Daily;
            SetStartDate(2015,12,1);
            SetEndDate(DateTime.Now.Date.AddDays(-1));
            SetCash(100*1000);

            AddUniverse(coarse =>
            {
                return (from cf in coarse
                       // where cf.DollarVolume > OneBillion
                        let avg = _averages.GetOrAdd(cf.Symbol, sym => new SelectionData())
                      	where avg.Update(cf.EndTime, cf.Price)
                        where avg.sma_20 > avg.sma_40 && avg.sma_40 > avg.sma_60//&& avg.sma_80 > avg.sma_100 && avg.sma_100 > avg.sma_120
                        //select cf.Symbol).Take(Count);
                        select cf.Symbol);
            });
        }
        public void OnData(TradeBars data)
        {
        	
			a=0;
			 foreach (var security in _changes.AddedSecurities)
            {	
            	DateTime dateTest = data.Time;
    			a++;
           		symbolArray[a] = security.Symbol;//security.Symbol;
           		//Log(symbolArray[a]);
            }
            Log("Number:"+a);

        }

        public override void OnSecuritiesChanged(SecurityChanges changes)
        {
            _changes = changes;
        }
    }
}