Overall Statistics
Total Trades
990
Average Win
1.26%
Average Loss
-0.86%
Compounding Annual Return
9.213%
Drawdown
38.400%
Expectancy
0.183
Net Profit
55.409%
Sharpe Ratio
0.341
Loss Rate
52%
Win Rate
48%
Profit-Loss Ratio
1.47
Alpha
0.071
Beta
0.704
Annual Standard Deviation
0.437
Annual Variance
0.191
Information Ratio
0.09
Tracking Error
0.427
Treynor Ratio
0.212
Total Fees
$4504.21
namespace QuantConnect 
{   
	using System.Collections.Concurrent;
	
    public class EmaCrossUniverseSelectionAlgorithm : QCAlgorithm
    {
        // tolerance to prevent bouncing
        const decimal Tolerance = 0.01m;
        private const int Count = 10;
        // use Buffer+Count to leave a little in cash
        private const decimal TargetPercent = 0.1m;
        private SecurityChanges _changes = SecurityChanges.None;
        // holds our coarse fundamental indicators by symbol
        private readonly ConcurrentDictionary<Symbol, SelectionData> _averages = new ConcurrentDictionary<Symbol, SelectionData>();


        // class used to improve readability of the coarse selection function
        private class SelectionData
        {
            public readonly ExponentialMovingAverage Fast;
            public readonly ExponentialMovingAverage Slow;

            public SelectionData()
            {
                Fast = new ExponentialMovingAverage(100);
                Slow = new ExponentialMovingAverage(300);
            }

            // computes an object score of how much large the fast is than the slow
            public decimal ScaledDelta
            {
                get { return (Fast - Slow)/((Fast + Slow)/2m); }
            }

            // updates the EMA50 and EMA100 indicators, returning true when they're both ready
            public bool Update(DateTime time, decimal value)
            {
                return Fast.Update(time, value) && Slow.Update(time, value);
            }
        }

        /// <summary>
        /// Initialise the data and resolution required, as well as the cash and start-end dates for your algorithm. All algorithms must initialized.
        /// </summary>
        public override void Initialize()
        {
            UniverseSettings.Leverage = 2.0m;
            UniverseSettings.Resolution = Resolution.Daily;

            SetStartDate(2010, 01, 01);
            SetEndDate(2015, 01, 01);
            SetCash(100*1000);

			Chart stockPlot = new Chart("Trade Plot");
            //On the Trade Plotter Chart we want 3 series: trades and price:
            Series universeSizeSeries = new Series("Universe Size", SeriesType.Scatter, 0);
            stockPlot.AddSeries(universeSizeSeries);
            AddChart(stockPlot);

            AddUniverse(coarse =>
            {
                return (from cf in coarse
                        // grab th SelectionData instance for this symbol
                        let avg = _averages.GetOrAdd(cf.Symbol, sym => new SelectionData())
                        // Update returns true when the indicators are ready, so don't accept until they are
                        where avg.Update(cf.EndTime, cf.Price)
                        // only pick symbols who have their 50 day ema over their 100 day ema
                        where avg.Fast > avg.Slow*(1 + Tolerance)
                        // prefer symbols with a larger delta by percentage between the two averages
                        orderby avg.ScaledDelta descending 
                        // we only need to return the symbol and return 'Count' symbols
                        select cf.Symbol).Take(Count);
            });
        }

        /// <summary>
        /// OnData event is the primary entry point for your algorithm. Each new data point will be pumped in here.
        /// </summary>
        /// <param name="data">TradeBars dictionary object keyed by symbol containing the stock data</param>
        public void OnData(TradeBars data)
        {
            if (_changes == SecurityChanges.None) return;

            // liquidate securities removed from our universe
            foreach (var security in _changes.RemovedSecurities)
            {
                if (security.Invested)
                {
                    Liquidate(security.Symbol);
                }
            }

            // we'll simply go long each security we added to the universe
            foreach (var security in _changes.AddedSecurities)
            {
                SetHoldings(security.Symbol, TargetPercent);
            }
            
            Plot("Trade Plot", "Universe Size", data.Keys.Count);
        }

        /// <summary>
        /// Event fired each time the we add/remove securities from the data feed
        /// </summary>
        /// <param name="changes">Object containing AddedSecurities and RemovedSecurities</param>
        public override void OnSecuritiesChanged(SecurityChanges changes)
        {
        	Log("OnSecuritiesChanged");
            _changes = changes;
        }
    }
}